![]() The game utilized some gameplay mechanics carried over from Super Mario RPG, such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre. The game, developed (as Miyamoto stated) with amateur gamers in mind, was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the 64DD. Shortly after the Nintendo 64's release in Japan, Shigeru Miyamoto started production work on Mario's next RPG. ![]() ![]() ![]() At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only. As its history progressed, the studio went on to develop two successful series for Nintendo: Wars, a military-themed turn-based strategy series, and Fire Emblem, a fantasy-oriented tactical role-playing series the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the Nintendo Entertainment System (known as the Family Computer in Japan) and its add-on, the Famicom Disk System. Square's move to developing exclusively for Sony resulted in Nintendo turning to Intelligent Systems to create Mario's next RPG title. One of these developers was Squaresoft, creators of the Final Fantasy series, which had previously developed the Super Mario franchise's first role-playing game, Super Mario RPG: Legend of the Seven Stars, for the Super Nintendo Entertainment System (SNES). The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console. a full year behind the PlayStation, continuing to store games in cartridges instead of switching to the less expensive CD-ROM format, utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in the U.S. 2.3 Paper Mario: Sticker Star / Paper Mario: Color SplashÄuring the fifth generation of video games, Sony Interactive Entertainment's original PlayStation console overtook Nintendo's long-standing dominance in the home console market, resulting in the latter company's own console from that generation, the Nintendo 64, being relegated to a distant second place.2.1 Paper Mario / Paper Mario: The Thousand-Year Door.The series has also crossed over with fellow Super Mario RPG series Mario & Luigi with the game Mario & Luigi: Paper Jam. The first installment in the Paper Mario series, also called Paper Mario, was released on Nintendo 64 in 2000, and five further entries have since followed (four for home consoles and one handheld entry), as well as one remake. It is a spiritual successor to Super Mario RPG: Legend of the Seven Stars, the first RPG game in the Super Mario franchise, and follows many conventions established in that game. The series is named after its distinctive visual style, which consists of 2D paper cutout characters in 3D papercraft environments. Paper Mario is a role-playing and action-adventure spin-off series of the Super Mario franchise, developed for Nintendo by affiliate company Intelligent Systems. The logo used since Paper Mario: Color Splash
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